![]() For example you become a kaldorei sentinell and learn glaive style giving you a special animation when using glaive weapons. due to quests you get new effects and animations. ![]() ![]() I would have much prefered if you start at a basic animation for most of your skills and auto attacks. when fury was reworked and it got new animations i felt like this was just some generalization. I feel the topic of being in a stance, learning a style is a fantasy that is highly enjoyable. On of my best memories of being a warrior was identifying as a sword/axe/mace warrior. I had some ideas in mind for the following classes i played and enjoyed a lot: But even if power is a problem i feel like small things like cosmetics already are an incentive. If a system like this is tied to power it might feel like a chore to do lots of stuff to get something in return. Order halls or class specific quest like learning berserker stance by going to a remote place to learn to fight brawlers is wonderful. As in the pretext Wow already has a well established and strong world fantasy. There were 2 Expansions i really felt like having a main and max out one character and take on end game challenges. So in high hope that the old world will not just be reheated in a “classic” way I would love to see the following things: Memories like leaving Teldrassil and walking to Stormwind via the “dangerous” wetlands was an adventure like no other. What made Wow always fun to me was how immersive the world was. Wow for me has never been about great mechanics, great combat or balance. The moment Dragonflight got announced the mere hope that something enjoyable will return. I have quit Shadowlands after Castle Nathria because the game felt very one dimensional to me. However, keep in mind that you get little EXP from monsters who are being attacked by friendly NPCs.I will go ahead and use this thread as my valve to let out the things that made me come back to Warcraft. There is no advantage to keeping NPC alive or dead. However, on Legendary difficulty you might want to use them because you will need any help you can get. What concerns shrines: I also don't use them, I pretend to think they don't exist. I don't say that I like this change, but it explains why it isn't stated in manual. It was reduced to 80% in AE to avoid having easy way to invincible characters. Resistances initially were capped at 100%, making your character immune to that kind of damage. And in case you will be able to kill them, it will be very inefficient way. No matter how good you play, you won't be able to kill satyrs in beginning of Epic because of the way how game mechanics work. Some people think that Normal/Epic/Legendary stands for Easy/Normal/Hard. Why do some NPC soldiers have health bars and will die if unassisted while others do not? Is there an advantage to keeping them alive such as a greater reward? Perhaps utilized in Epic or Legendary mode? What purpose does the internal game timer serve? Is it used in timed quests in Epic or Legendary mode? It seems odd to me for the Titan Quest developers to spend time adding history and myth sagas to the game with storytellers and then allow multiple random shrines to pop up without any basis in reason. Hopefully they don't exist in Epic or Legendary modes. Is there a way to turn off the annoying immersion breaking shrines? I ignore them but I would rather not be insulted with this dummy down feature. Why do resistances appear to max at 80%? Adding additional amounts does not increase them. ![]() He is in Corinth now and the main menu does not allow me to switch to Epic. This time the monsters are harder and the rewards are higher."įirst off, I want to play from lvl 1 in Epic or Legendary mode because Normal is too easy.Īdditionally, I cannot choose to switch to Epic or Legendary with my lvl 40 character who has completed the original game and killed Hades. You’ve earned, returns to the dusty Greek road where it all began. Your hero, with all the levels, loot and powers Quote: "When you complete Titan Quest, you unlock a new difficulty level for Then supposedly, you can start over in Epic or Legendary. According to the manual for the original game, everyone is forced to play in Normal mode at first.
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